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・ Ron Garretson
・ Ron Garvin
・ Ron Garwasiuk
・ Ron Gassert
・ Ron Gaunt
・ Ron Geaves
・ Ron Geesin
・ Ron George
・ Ron George (American football)
・ Ron George (footballer)
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・ Ron Edmundo Dantes
・ Ron Edwards
・ Ron Edwards (American football)
・ Ron Edwards (Australian politician)
Ron Edwards (game designer)
・ Ron Eglash
・ Ron Egloff
・ Ron Ehrenreich
・ Ron Eldard
・ Ron Elisha
・ Ron Ellett
・ Ron Elliott
・ Ron Elliott (musician)
・ Ron Elliott (politician)
・ Ron Ellis
・ Ron Ellis (author)
・ Ron Ellis (basketball)
・ Ron Ellis (filmmaker)
・ Ron Elstob


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Ron Edwards (game designer) : ウィキペディア英語版
Ron Edwards (game designer)

Ronald Edwards (born September 4, 1964) is a game designer, theorist, and an influential member of the indie role-playing game community.
Notably, he is the creator of the Sorcerer RPG, the GNS Theory of gameplay, and The Big Model.
Edwards is also co-founder of The Forge, an online community to support Indie RPG design and publication.
==Career==
Ron Edwards was a biology instructor at the University of Florida, working on his PHd and writing his dissertation focused on evolutionary theory, and at the same time working on a role-playing game called ''Sorcerer''. He sent his game to an existing RPG publisher and received a standard contract, which gave the publisher the right to control artwork and marketing, to revise the book in the future if the author did not want to and to terminate the contract at their discretion; Edwards, who was inspired by comic creator Dave Sim and his position on indie comics, found this contract unacceptable and felt that creators should have control over their own works.〔 He self-published ''Sorcerer'' in 1996, mailing a copy to anyone who asked for it and asking for $5 in return if they liked the game, and soon afterward he produced an ashcan of the game to sell at conventions.〔 He continued to playtest and produced a fully rewritten version of the game that he began selling in PDF form after acquiring the sorcerer-rpg.com domain.〔 He put out two PDF supplements – ''Sorcerer & Sword'' (1999) and ''The Sorcerer's Soul'' (2000) – and also licensed Concept Syndicate to sell ''Sorcerer'' on a CD-ROM.〔 Edwards was active online, taking part in discussions with creators and fans, and writing essays; through this activity he developed his GNS Theory of gameplay.〔
After seeing ''Obsidian: The Age of Justice'', an independently published RPG, at GenCon 33 Edwards decided he could publish his own RPG while retaining ownership.〔 With Ed Healy, Edwards created the website Hephaestus's Forge in December 1999, as a creator-owned-game publisher site, until the original site closed in late 2000 due to hosting problems.〔 Edwards and Clinton R. Nixon resurrected the site as The Forge in April 2001 at indie-rpgs.com, and together they made the site successful over the next six years.〔 Edwards also created Adept Press, through which he published his second RPG, ''Elfs'' (2001) as a PDF.〔 He published ''Sorcerer'' through Adept Press, as a 128-page hardcover volume in early summer 2001.〔 He purchased a booth at GenCon 34 in 2001 for Adept Press, and at the next GenCon in 2002, the booth was doubled in size for The Forge.〔 Ron Edwards and ''Sorcerer'' won the second Diana Jones Award for "excellence in gaming" in 2002.〔 Edwards released the game ''Trollbabe'' in 2002 as a PDF.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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